1 hour ago, Crayz92 said:
I first learned with NLua - I believe there is a lot more documentation and discussions for NLua so it's an easier one to learn. It took me a few months to get a grasp on using NLua and the Lua language itself, but I started exactly where you're at now with a few simple samples. It just took some time 
Yeah. At the moment im looking at the best way to integrate and I have a basic example working. Was easier to integrate then first thought. What my first goal is to have my level specific game logic running through the script. There are a few things that I take for granted in c# i dont have for lua like enums. They other piece i need to understand is the impact on the global table with so many objects and methods in it. Already looking at metatables for variable storage. Apparently you can create lua global tables for each object from what i can see.
Anyway. Will see how i go. Xlua sounds promising. Would like to be able to recompile my lua too. Don't think nlua supports that.