Don't really know how much to say or how to say it. Very much want to break into game development as a single producer at this point. I would like to make everything for myself for the most part and branch off from there. I have been messing around with Unity, Blender, UE, and photoshop. I havent developed a game that is playable as of yet because it takes me too long and I get frustrated with the project. Then I end up scrapping it and starting over. I would just like to know which of the game development programs would be the best start to get my first game rolling out within 2 months (hopefully).
Fresh off the block
It sounds like you're already using some of the best game development tools around: unity/ue are by far the most popular engines today, with strong communities. Blender is a popular 3D modeling tool, photoshop is popular, etc. With all of those, the support is there for you if you need help learning.
You hit the nail on the head when you said games take too long, and you get frustrated.. Welcome to game development, friend! This stuff is difficult.
I can't tell you what to use, to make a game in 2 months. If you're trying to make Pong or Tetris, you're already equipped to finish that kind of game in 2 months or less. If you're trying to make NBA 2K17 or Final Fantasy, you have the right tools, but it would take considerably longer.
My best advice for you is to keep tinkering, keep learning and make some small games you can finish quickly, to stay motivated. Then, scale up from there.
2 hours ago, Pian said:I havent developed a game that is playable as of yet because it takes me too long and I get frustrated with the project.
This is like trying to fly a boeing passenger plane as a single person, while you have passengers to attend to, while you also need to run the control tower; then complaining that there is too much to do.
You are trying too much at one time. The games you can make as one person in two months is very limited.
A professional game developer could make a match 3 game in a week, someone who just started making games should be able to do it in 1-3 months, if they focus. So aim for something of that size.
As for using Blender, all developers making 3D games should learn the basics of 3D modeling. It will take about a year to learn only the basics.
It takes about four years of constant learning to become a amateur 3D artist. At that point you should be able to make a basic 3D model of anything you want.
If you are thinking of building a team, make a game from start to end first.
If you can't make a small game from start to end by yourself, then you won't know what is needed to lead a team into making a large game.
Hey thanks guys. I do appreciate the comments on this today. I enjoy 3d puzzle solving games a lot and that is kind of what pops into my head whenever I think about starting a new project. I think what I am going to end up doing is making a bunch of smaller games that already exist and changing them a little bit to see what I can do..