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I gave a talk on VR Design secrets

Started by June 23, 2017 09:44 PM
5 comments, last by slayemin 7 years, 5 months ago

I gave this talk yesterday evening at a VR meetup in Bellevue, Washington. It starts at about 3:00 min and runs for about 50 minutes.

I've also included my powerpoint slide deck in case anyone is interested in downloading it and following along.

Virtual_Reality_Design_Secrets.pptx

Nice talk! Could we help turn that deck into an article?

Admin for GameDev.net.

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Really interesting, thanks for sharing! As Kevin said, we'd be happy to help with expanding on the slides to form an article if you're interested in publishing there.

- Jason Astle-Adams

Thanks for the warm encouragement for writing an article :)

I was looking through my article history and I found an article I wrote a while back which covers a lot of the same stuff and goes into a bit more depth:

It might be worthwhile to consider keeping it updated and adding enhancements over time, or to do a deep dive into a particular topic. It'd be nice to start a community knowledge sharing repo for all things related to VR development -- because there should be no secrets in this industry. Thoughts?

Ah yes, excellent!  Keeping that updated with anything new would be excellent - do you mind if I add your above video link at the bottom as a further reference!

Doing a deeper dive into a particular aspect would be excellent, if there's anything we can do to help you with that just let us know!  VR is still just getting established, so I think there's a lot for the wider community to gain by sharing any insights in to these topics.

- Jason Astle-Adams

10 hours ago, jbadams said:

Ah yes, excellent!  Keeping that updated with anything new would be excellent - do you mind if I add your above video link at the bottom as a further reference!

Doing a deeper dive into a particular aspect would be excellent, if there's anything we can do to help you with that just let us know!  VR is still just getting established, so I think there's a lot for the wider community to gain by sharing any insights in to these topics.

Sure, feel free to modify away :) The goal is to spread knowledge and help the industry become better.

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