I've tried looking for tutorials but nothing's really helping. Can anyone help?
[DirectX 12] Need help setting up a directx 12 project with visual studio 17
Which part are you having trouble with? Is there something specific with VS2017 that's different to VS2015?
Do you have the DirectX graphics samples?
. 22 Racing Series .
I think you should be looking to learn directx 11. Directx 12 does not bring anything new to the table, and in fact has *less* than directx 11 (by design). Directx 11 is going to be so much easier for you to set up and understand. I say this because it sounds like your new to directx and i'm just trying to save you some time
I've actually already ordered this book:
https://www.amazon.com/Introduction-Programming-DirectX-Computer-Science/dp/1942270062
So, I was just trying to get my hands dirty and get ready to study the book. I mean I can't really switch now that I've already ordered the book. Also, I'm in Japan and some how the Amazon site here said that i'll get the book that I ordered the next day, whereas if I ordered the same book by the same author, just the DirectX 11 version, it'd take 2 to 3 months to ship. So I had no choice. But I'd appreciate if you told me some links or resources that explain how I set it up.
I think you should be looking to learn directx 11. Directx 12 does not bring anything new to the table, and in fact has *less* than directx 11 (by design). Directx 11 is going to be so much easier for you to set up and understand. I say this because it sounds like your new to directx and i'm just trying to save you some time
Well, Microsoft does have the D3D12 documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/dn899120(v=vs.85).aspx) which does have a run through ... though realistically I would probably wait for the book you ordered as it will likely be easier to follow.
Though I would agree on D3D12 being a bad choice for someone just starting out, its much lower level and a lot of the "automated" things in D3D11 have to be manually accounted for in D3D12. So you may feel like you are drowning with the huge amount you will be taking in to pick it up.
I would say the book you got is one I would recommend though, Frank Luna does usually do a good job of covering things (heh I learnt DirectX 9 years back through his old book, also have the DX12 one on my read list for sometime soon)
I was not a particularly big fan of this publication. I've bought all of his books since his 90C hit the shelves. My problem is from his DX11 book to his DX12 the whole thing felt hastily put together with D3D12 moreso appended to it, rather than a fresh re-write. (I think the editor even misses a few spots when changing references to D3D11 to 12 in some cliff notes O_o)
However, for someone who has never owned his previous books, I think you won't gripe as much as I did about it. Though I was quite disappointed that he didn't delve into multi-threaded design in the advanced section. He shoos it off as something you can study about on your own, which fair enough, but it felt kinda cheap.