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Week of Awesome V - Administration Thread

Started by June 02, 2017 08:25 PM
124 comments, last by Elijah Leon 7 years, 3 months ago
On 7/28/2017 at 3:09 PM, slicer4ever said:

what technologys are you planning to use?

I'll be going with the assorted C++ code that I've built up over the years and SFML.  Generally thinking I'm quite unprepared and, I'm sure like most people, I don't know whether I'll be able to finish an entry but I'm hoping that all goes well.

This year I'm going to participate, for sure.

Team: DH
Members: DH.
Website/Blog/Twitter handle: none

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On 2017/07/30 at 9:49 AM, slicer4ever said:

anyway, with that out of the way, the site can be found here: https://neonlightgames.com/woa

I will also be running an rss feed throughout the contest with updates to each person's blog entry's: https://neonlightgames.com/woa/Assets/feed.rss

Ah, the site is interesting, and nice to see.

I note that the submission form includes a picture-selection--is that a required item, and what is it intended for (screenshots would be my guess)?

I've subscribed to the RSS feed! ^_^

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

1 hour ago, Thaumaturge said:

Ah, the site is interesting, and nice to see.

I note that the submission form includes a picture-selection--is that a required item, and what is it intended for (screenshots would be my guess)?

I've subscribed to the RSS feed! ^_^

Yes, either a screenshot or thumbnail for the game. 

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.
32 minutes ago, slicer4ever said:

Yes, either a screenshot or thumbnail for the game. 

Ah, fair enough, and thanks! ^_^

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

Woooo!

Sign me up!

My CVMy money management app: ELFSHMy game about shooting triangles: Lazer of Death
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Team: KodingNights
Members: DKoding
Website/Blog/Twitter handle: @kodingnights

I will use Unreal Engine this time.

Can the judges play VR titles?

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights

On 7/28/2017 at 11:09 PM, slicer4ever said:

we are a bit under 2 weeks away from the start of the contest, what technologys are you planning to use?

 

I'll be using my own engine snowy again. Since the last time I've made a lot of improvements to it. It now has its own bindings to Box2D which ensures I won't run into unfortunate issues with collision again. I've also added a sound module that, among a lot of other stuff, can load ogg files. So now I don't have to include a wav file over twice the size of the executable if I want to add music. :D

 

On 7/2/2017 at 8:53 PM, slicer4ever said:

If your looking for an artist i'd make a post under classified, or even look outside gamedev.net itself.  perhaps look through some artist portfolio's on artistic sites such as deviantart and contact some that you like and explain you'd like to team up.  

Okay, so I did contact a few artists. Unfortunately they all didn't have any time this week. So I want to post on the Hobby Projects Classifieds instead. However that forum explicitly forbids any paid positions. So my question then is: if I share any price money, does that count as a payment?

 

Is the login on https://neonlightgames.com/woa functional? I always get an error message.

 

Edit: This message editor is getting worse and worse. How the f*ck do I change the text color?

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

23 minutes ago, Endurion said:

Is the login on https://neonlightgames.com/woa functional? I always get an error message.

 

Edit: This message editor is getting worse and worse. How the f*ck do I change the text color?

Yes, the site update messed up the api i had used before.   I'm waiting on khawk to get back to me on what i need to change to get it back to working.

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

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