It sucks that you have to take ages to get any interesting evolution, have to simplify it very much and make it efficient, to see any results. I thought of an MMO type evolution sim, where players run their own evolving chambers and can borrow working designs from the server or other players, and can enter them into an "arena". The evolution or genetic search on the client side has to be done in such a way so that there is no duplication of work between clients, or maybe only sometimes when it is beneficial to bring back "atavism", or letting the players be in charge of their own searches. The AI lifeforms would then grow and multiply, and if there is a free slot available (and not too many resources are used), the next player in line gets the ability to upload a lifeform. If their lifeform dies too early, it is their fault, for not making a wise enough choice, and they have to wait until it is their turn again to re-enter their next lifeform. The turns would work by giving eg 1 lifeform upload, and everybody is in line based on when they last entered a new lifeform. The neurohash using NAND or NOR or NAND-XOR that I made could be used to control a simplified organism, if only behaviour is being evolved. Additionally I thought of adding elements of economy and bulding structures and resource mining and exchange, as long as that is basic and efficient so that it doesn't eat up computing resources. Basically you could have a box and maybe material boxes, of different types, and the lifeforms move around in there, maybe there's gravity and electric forces and the lifeforms navigate by generating propulsion. Lots of possibilities for different variations. I think the work needed to be done, if this is a scientific endeavour, is to enumerate and discuss all the ideas and variations, and nail down one and develop that one.