Hello community!
Disclaimer: This is not primarily about game-developer-jobs.
Lately, I wanted to update my CV and came across a small problem:
I created quite some products, but they are not available to the public. Nearly all of them are commercial products. To most, I own the right to share code excerpts.
Now, the question is, how can I still present these to potential employers? I would be fine by sharing excerpts of my code, but definitely not the entire code-base/project. In the end, I'm creating software for what makes me happy, while I totally understand that employers want to see/judge the quality of my code.
How devastating is this?
What kind of code would you, as an employer like to see? I assume, this is heavily job related? Where is the difference between expectations of code by juniors and seniors? I doubt seeing another implementation of a generic algorithm or data-structure would not be really interesting to see code-examples of.
I considered to break a few things from my commercial products into libraries and publish the code for everyone too. Is that of any worth or would one rather see completed projects as a whole?
Finally, what would you recommend me? Should I just keep going and work on closed source projects (my current ones are too) or actually force myself to publish something that I can show to an employer as well?
I'm just a bit anxious about "not having that kind of code up, that employers are looking for". Thanks for your time, would be really glad if you could advise me : )