Hey all!
I am starting to implement dynamic cubemaps in my renderer. I have to top level mip by rendering 6 faces into 6 separate RTs. I then merge them into a cubemap.
All of this is fine, I now want to filter the mips with some brdf convolution a-la UE4. I can't find how can I render to a specific mip of the cubemap? I assume I need to render to different cubemaps and then merge them into a mip chain? How can I do this? I am not finding info online...
To be clear, I am not asking for the convolution technique per se, but just how to set the render to separate mips in d3d or how to merge separate targets into a mip chain.
Thank you very much
Jacques