So Request any thing that you think would be a good feature.
What you have is not really a game idea. What you have is some button mappings, some types of weapons, and some minor art direction.
The next step for you is to list all the game mechanics. As an example, you wouldn't think about the old Super Mario Bros as maps, instead you would think about the mechanics of jumping underneath to smash a block, or to release a single coin or a single powerup, or to release a bunch of coins with multiple hits; you would think about hidden blocks as a secret bonus; you would think about jumping on enemies to defeat them, with some enemies leaving useful objects behind like shells; you would think about moving platforms and bottomless pits; you would think about pipes that do nothing and secret pipes that transport you to other zones. Each of those are mechanics, and games have many of them.
Good games have a small number of mechanics which are easily understood, but they can interact in ways that provide deep and meaningful gameplay. Think about Portal, you have the mechanic of portals between two places, buttons that open doors/gates, a cube drop on things, turrets that shoot in one direction, and death zones. With those few mechanics there is a rich game that is part puzzle and part action RPG.
Refining the mechanics is perhaps the most critical part of designing a game. Figuring out how you will cause everything to interact defines the core of gameplay. After that is the design of teaching players to use the mechanics, and then the design of how to use the mechanics through the game.