[attachment=35833:no texture coords.jpg]
On my export out, I get this....
xof 0303txt 0032
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template VertexElement {
<f752461c-1e23-48f6-b9f8-8350850f336f>
DWORD Type;
DWORD Method;
DWORD Usage;
DWORD UsageIndex;
}
template DeclData {
<bf22e553-292c-4781-9fea-62bd554bdd93>
DWORD nElements;
array VertexElement Elements[nElements];
DWORD nDWords;
array DWORD data[nDWords];
}
Material _01_-_Default {
1.000000;1.000000;1.000000;1.000000;;
9.999999;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"p1.jpg";
}
}
Frame SceneRoot {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame Pallet {
FrameTransformMatrix {
0.742813,0.000000,0.000000,0.000000,0.000000,0.735100,0.000000,0.000000,0.000000,0.000000,0.742813,0.000000,0.000000,0.000000,-0.000000,1.000000;;
}
Frame Box001 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh Box001 {
24;
-1.000000;0.000000;-1.000000;,
1.000000;0.000000;1.000000;,
-1.000000;0.000000;1.000000;,
1.000000;0.000000;-1.000000;,
-1.000000;2.020000;-1.000000;,
1.000000;2.020000;1.000000;,
1.000000;2.020000;-1.000000;,
-1.000000;2.020000;1.000000;,
-1.000000;0.000000;-1.000000;,
1.000000;2.020000;-1.000000;,
1.000000;0.000000;-1.000000;,
-1.000000;2.020000;-1.000000;,
1.000000;0.000000;-1.000000;,
1.000000;2.020000;1.000000;,
1.000000;0.000000;1.000000;,
1.000000;2.020000;-1.000000;,
1.000000;0.000000;1.000000;,
-1.000000;2.020000;1.000000;,
-1.000000;0.000000;1.000000;,
1.000000;2.020000;1.000000;,
-1.000000;0.000000;1.000000;,
-1.000000;2.020000;-1.000000;,
-1.000000;0.000000;-1.000000;,
-1.000000;2.020000;1.000000;;
12;
3;0,1,2;,
3;1,0,3;,
3;4,5,6;,
3;5,4,7;,
3;8,9,10;,
3;9,8,11;,
3;12,13,14;,
3;13,12,15;,
3;16,17,18;,
3;17,16,19;,
3;20,21,22;,
3;21,20,23;;
MeshMaterialList {
1;
12;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
{ _01_-_Default }
}
DeclData {
2;
2;0;3;0;,
1;0;5;0;;
120;
0,
3212836864,
0,
1065353216,
1065353216,
0,
3212836864,
0,
0,
0,
0,
3212836864,
0,
1065353216,
0,
0,
3212836864,
0,
0,
1065353216,
0,
1065353216,
0,
0,
1065353216,
0,
1065353216,
0,
1065353216,
0,
0,
1065353216,
0,
1065353216,
1065353216,
0,
1065353216,
0,
0,
0,
0,
0,
3212836864,
0,
1065353216,
0,
0,
3212836864,
1065353216,
0,
0,
0,
3212836864,
1065353216,
1065353216,
0,
0,
3212836864,
0,
0,
1065353216,
0,
0,
0,
1065353216,
1065353216,
0,
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1065353216,
0,
1065353216,
0,
0,
1065353216,
1065353216,
1065353216,
0,
0,
0,
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1065353216,
0,
1065353216,
0,
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1065353216,
1065353216,
0,
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1065353216,
1065353216,
1065353216,
0,
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1065353216,
0,
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3212836864,
0,
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0,
1065353216,
3212836864,
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0,
0,
1065353216,
1065353216,
3212836864,
0,
0,
0,
0;
}
}
}
Frame LeftLowOut {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,-1.000000,0.000000,1.000000,1.000000;;
}
}
Frame MidLowOut {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,1.000000,1.000000;;
}
}
Frame RightLowOut {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,1.000000,0.000000,1.000000,1.000000;;
}
}
Frame LeftLowMid {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,-1.000000,0.000000,0.000000,1.000000;;
}
}
Frame RightLowMid {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,1.000000,0.000000,0.000000,1.000000;;
}
}
Frame LeftLowOut_ {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,-1.000000,0.000000,-1.000000,1.000000;;
}
}
Frame MidLowIn {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,-1.000000,1.000000;;
}
}
Frame RightLowIn {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,1.000000,0.000000,-1.000000,1.000000;;
}
}
Frame LeftUpOut {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,-1.000000,2.020000,1.000000,1.000000;;
}
}
Frame MidUpOut {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,2.020000,1.000000,1.000000;;
}
}
Frame RightUpOut {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,1.000000,2.020000,1.000000,1.000000;;
}
}
Frame LeftUpMid {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,-1.000000,2.020000,0.000000,1.000000;;
}
}
Frame MidUpMid {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,2.020000,0.000000,1.000000;;
}
}
Frame RightUpMid {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,1.000000,2.020000,0.000000,1.000000;;
}
}
Frame LeftUpIn {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,-1.000000,2.020000,-1.000000,1.000000;;
}
}
Frame MidUpMid_ {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,2.020000,-1.000000,1.000000;;
}
}
Frame RightUpIn {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,1.000000,2.020000,-1.000000,1.000000;;
}
}
}
}
I wrote my assimp importer, but the mesh came out as nothing but a patch of blackness.
I setup lights for them already...
Just without textures, everything okay.
So it must be the textures
Thanks
Jack