Hey there,
So I've been attempting to create like a 3d rpg using Unity. I have a lot more experience in programming and game design, but maybe only a couple years in drawing (storyboarding mostly) with little experience in creating levels. I've just started learning Blender in January.
I've spent maybe about half a year now programming an rpg maker type template for Unity, and I'm looking to get some feedback on a few screenshots of my first small (and very stupid) game demo test.
As far as using Unity goes, I'm really terrible at lighting right now and working with color. I created forest assets a few months back, packaged them up for use and have been working with how to put them together to make a level.
Since my characters were so low-res in the pixel-art department, I used compression on the forest as the graphics were clashing with each other. Here are a few of the screenshots:
Here I have a comparison of the tree textures that I put the compression up on in higher resolution and lower resolution side by side:
Now, here's an early demo a few months back when I was first creating the visuals. This screenshot actually came out great, much better than what it looks like right now color, lighting wise and perhaps level editing wise:
I remember using orange lighting mixed with green or something in that screenshot...I'm nots ure, but it came out really great. The pixel characters seemed to be so low res that they clashed with the trees...I'm not sure which direction to go with it at this point...
In any case, any feedback would be helpful, especially from anyone who's used Unity before to create 3d levels or artwork.
Thanks ahead of time,
Mark