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Most proud of, in gamedev?

Started by
12 comments, last by cozzie 7 years, 2 months ago
Hi all,

Last 2 days I 'dug up' the source code of the 2nd game I ever finished (completely). At the time of release (may 2015) I accepted an annoying collision/ 'getting stuck' bug, which was strengthened when you turn V-sync off. After solving the bug this week with new insights, I've done some thorough testing of the game (BooH), and enjoyed it that much; hence this topic.

So my question is, what are you most proud of in Gamedev?
Peferably with a link to a realtime demo, YouTube video, screenshot or whatsoever.

I'll kickoff:
- my game 'BooH'
- the creation of my new 3D engine, for now using DX11. But with a lot of flexibility using abstraction etc.
I'm using/ reading 'Game Engine Architecture' (Jason Gregory) as a guideline.

Some media on BooH for illustration:

booh-screenshot-a.jpg

booh-screenshot-e.jpg

booh-screenshot-g.jpg

booh-screenshot-l.jpg

booh-screenshot-o.jpg

Website: http://www.crealysm.com/page/booh.html

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

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Most of my gamedev-oriented work is very focussed on technical issues around rendering, physics, world management, etc. This is the complete opposite: we put together a team of 2 programmers and a composer to enter our first game jam, grabbed an artist at the meet-and-greet the night of, and went on to win the game jam:

https://swiftcoder.wordpress.com/2015/10/26/playfab-game-jam-postmortem/

It provided a great feeling of validation not only that the technical work over the years has in fact paid off, but that we were able to take an entire game from concept to demo, without spending a lot of time, money, or broken friendships.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

Cool, good to hear. I often wonder indeed if we don't forget to actually finish/ deliver something functional instead of working around the clock only for making 'a component' perfect.

Any other proud coders?

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

In the first 5 years of my career, every PC/console game that I worked on was cancelled :(

This is one of the cancelled games from 2010. We had a month to prove that we could do "AAA" quality in the engine, and pumped this realtime cutscene out, which I was really proud of:

This was the second game that I actually shipped, but the first one that I was involved with from beginning to end. We managed to do a massive overhaul of the renderer in about six months, in a frantic attempt to look like every other PS3/360 sports game of 2012: https://dl.dropboxusercontent.com/u/13063685/RLL2f.pdf
Lots of the graphics work on that game was really innovative (IMHO), but simultaneously were totally not good ideas in general (e.g. all the stuff that relies on the playing field being a flat plane... mixing three different shadowing techniques together to get the best quality in the shortest amount of development time...). I was proud of the number of creative solutions we came up with in a very short time frame.

Back in Thailand when we were a struggling company trying to make a name for ourselves, we sat down in a meeting and considered an in-house game to make. Had to be simple, but showy enough.
Several people pitched a few games that were too mechanically involved, and then I suggested a pig trying to escape a farm in the format of a side-scrolling 2D shooter.
We decided on that one, but had to put the whole thing on hold after having the bad luck of suddenly getting tons of contracts and money.

3 years later we wanted to make our own game again and my pig came up.
It was handed off to a different designer and programmer while I worked on a project for a client.

I was tasked with writing the story and naming the characters, and this is the result:


My story is generally considered the high point of the game, full of humor and references to past games and people.
In the game you help Robert Belmart save his son Cliffy Belmart. Is Robert a bad enough dude to rescue his son?
And that’s just on the box!


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

Cool to see what makes us proud.

@Hodgman; the animation with the Audi R8 looks pretty neat, what's the name of the finished game and-or is there anything realtime available? (even knowing it was cancelled in the end :))

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

Well, that'd be this thing I just finished up:

[media]https:

[/media]

I'm still working on it, and hope to have more done on this project. It's not strictly just game dev, since it's more focused on art and story, but it does make use of gameplay.

No one expects the Spanish Inquisition!

A game that I did in high school. I'm proud of it because I did it in two days - the game + the level editor. An unfortunately this is the last game that I did by myself in the last ~6 years.


​And this is the last game that I worked. I'm proud of it because this is the fist commercial game where I participated start-to-finish.



​

@deltaKshatriya: that's nice, is it your own/ personal 'pet project'?

@imoogiBG: the race game looks fun. Did you develop it with your own team and then got it published through Gameloft?

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

Yea it's a part of a series I'm making for fun. I'm not a professional game dev (I work in the tech industry on networked systems), but I really like CG, game engines, etc.

The series is a combination of gaming, short stories/chapters, videos, and maybe comics. Mainly, I just make stuff related to the series as ideas pop into my head.

The goal is really to push the graphics/realism more than anything else. I'm still having issues of course, like with frame rate, and just really pushing graphics further.

No one expects the Spanish Inquisition!

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