Last 2 days I 'dug up' the source code of the 2nd game I ever finished (completely). At the time of release (may 2015) I accepted an annoying collision/ 'getting stuck' bug, which was strengthened when you turn V-sync off. After solving the bug this week with new insights, I've done some thorough testing of the game (BooH), and enjoyed it that much; hence this topic.
So my question is, what are you most proud of in Gamedev?
Peferably with a link to a realtime demo, YouTube video, screenshot or whatsoever.
I'll kickoff:
- my game 'BooH'
- the creation of my new 3D engine, for now using DX11. But with a lot of flexibility using abstraction etc.
I'm using/ reading 'Game Engine Architecture' (Jason Gregory) as a guideline.
Some media on BooH for illustration: