On 56k modems, that sliding level of compression/precision would totally make sense!
On modern broadband, perhaps not as much ;-)
People with limited data plans and wireless action games may still perhaps benefit from that kind of optimization, and if you have a very crowded game and want to push as many updates as possible into a 1280 byte un-fragmented IPv6 datagram, perhaps that will help, too!
State Snapshot Delta Compression and "Slippy Floats"
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