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State Snapshot Delta Compression and "Slippy Floats"

Started by March 24, 2017 05:22 PM
10 comments, last by sufficientreason 7 years, 10 months ago
On 56k modems, that sliding level of compression/precision would totally make sense!
On modern broadband, perhaps not as much ;-)

People with limited data plans and wireless action games may still perhaps benefit from that kind of optimization, and if you have a very crowded game and want to push as many updates as possible into a 1280 byte un-fragmented IPv6 datagram, perhaps that will help, too!
enum Bool { True, False, FileNotFound };

The downside is that the client then needs to keep a rolling history of snapshots it's received to then deflate the delta. This is something I can currently avoid doing, at the cost of some extra bandwidth.

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