I'm going with unreal, thanks for the input.
A card game is a great idea, thats really helpful, something I can start straightaway and has some sort of battle mechanics without needing to work on anything complicated. I can do that :)
I'm going with unreal, thanks for the input.
A card game is a great idea, thats really helpful, something I can start straightaway and has some sort of battle mechanics without needing to work on anything complicated. I can do that :)
If you really don't want to program anything then I'd recommend Game Maker, which is not something I do alot. You're mainly into art and music, game maker will get you up and running quickly with it's drag and drop system. Vlambeer make their games in game maker, and Spelunky was also made in it so it's not as horrible a choice as people make it out to be (though I personally hate it, but I'm a programmer so...). If you're hoping to go into some form of programming in the end then do go for unity/unreal, unity probably being the more beginner friendly. Construct 2 is also something you can take a peek at.
Also, simplest game to make is pong, has the least moving parts. Do that first and then graduate to either a flappy bird clone or a space shooter. After that you'll probably have some ideas of your own.
Video Game Programmer.
5 years in industry.
I agree with pong being simplest. After that, it can be extended to a block busting game.
Javas built in 2D graphics can be used for retro strategy games and has no hassle with linking or cross compiling. The libraries that are native to a language usually have a longer lifetime before it has to be ported or maintained. I can still play the games that I made for Windows 3.1 because I only used the default components in Visual Basic. Newer games with advanced stuff did not survive from Windows2K to XP or Windows7 to 8 before I had to fix new bugs. It sounds a bit boring but the first games made is like the first drawings that you will want to play 50 years later.
Unreal for a card game ?, dont you wanto learn program yourself ?
S T O P C R I M E !
Visual Pro 2005 C++ DX9 Cubase VST 3.70 Working on : LevelContainer class & LevelEditor
I'm going with unreal, thanks for the input.
A card game is a great idea, thats really helpful, something I can start straightaway and has some sort of battle mechanics without needing to work on anything complicated. I can do that :)
You can probably build something a step up from a card game if you want to. Something like a basic shooter wouldn't be super tough, where you had the FPS character with a hitbox set up (there should be a prefab for the character, you the hitbox would come later) and maybe one enemy type that just shoots when the player is in a certain range.
It's just an idea, you don't have to do it. Do what you feel comfortable with.
Best of luck!
No one expects the Spanish Inquisition!