But what is your favorite software to use when composing for games?
I've used midi sequencer software like Cakewalk, BOSS DR5 sequencers, Alesis sr-16 drum machines, MTD L2 guitar w/ digitech rp-10, and fender 5 string jazz bass w/ zoom 505, i've even programmed OPL3 chips directly.
What do you consider the most useful/vital software?
Vedit.exe free wav editor that came with sb16. perfect for making loops, pitch shift, adjusting volume, and other simple tweaks. light and fast. nowadays i use audacity for wavs and anvil studio for midi.
And does having the right software matter when composing? (should you definitely have middleware like Wwise, FMOD, Fabric handy regardless the DAW you use?)
what - the audio library the game uses? just make your source sound good in the studio with some nice monitors, then mix down to what the game can handle. You may want to do some tweaking to account for cheap PC speakers - or over-powerful subs - or dealing with both at once. all the audio lib does is playback just like any DAC. its the speakers that matter.
I'm not sure if I can get away with making game music using only that.
depends on what it can do, and what you want to make.