I'm wondering how many games can get their ping so low (30ms or lower).
I have made a basic localhost setup. The server updates at 10Hz and the client updates at 60Hz. When i measure the ping i get something like 60mS. I gues this is expected because on average pings would need to wait 50mS on the server (1000mS / 10Hz / 2) and 8mS on the client (1000mS / 60Hz / 2) before they are handled.
Do most games have much much higher update rates or do they have a special case for handling pings? Should pings bypass message queues for example?
The most extreme case i've seen is a game (WoW) reporting 5mS ping. I gues this can only be done with a server that doesn't use a discrete timestep but wakes up as soon as a ping is received? Even then, transport would have to be near instant and the client's update rate would be about 100Hz am i right?