Yes, this one is a hard and vague one- in your experience, APPROXIMATELLY what would be the difference in development time when making 2D (2.5D) "point and click adventure" game (like Syberia 1 or 2, broken age etc.) VS. "point and click" 3D adventure like tell tale series or- better- Life Is Strange?
Both would have realistic stylization created in 3D software (3ds max mainly probably) no hand drawn 2D graphics.
2.5D means pre-rendered backgrounds with simple invisible 3D geometry for navigation of real time 3D characters...
Lets say the team is experienced.
Lets say you have some tell tale game like the Game of thrones series, or even better "Life is Strange" game (full 3D "point and click adventure"), lets say the development time of "Life is Strange" is 100% time. What would be the comparable development time, if the studio behind Life is Strange decided in the begging to make Life is Strange as a "standard" 2.5D game (like Syberia 1,2 ; Broken age...)
50% of the time? 75% of the time?
What do you think, give me some RAW ROUGH estimate please...
(engine would be pre made- unity or unreal)