Hello, I'm in a bit of a quagmire. I keep flip-flopping back and forth between game ideas instead of confidently commiting to one. I'm working solo, and I find that my biggest limitation is in the visual arts department. I have a degree in programming and have made a couple of games in the past. While I have some basic art skills, they're definitely lacking. But I've found that I can make some acceptable chibi-art, which actually works nicely for a small phone screen.
Anyways, here's the crux of my problem. I can't decide between doing a platformer, a space shooter, or a turn based rpg. All three have their ups and downs. The platformer I feel requres the most animation to look legit, but it might be the simplest in terms of programming complexity. A space shooter can get by with static images since space-ships typically don't have moving parts, but it can become rather complex programming-wise when deciding the AI of the ships and the numerous paths they can take on the screen. A turn-based rpg can also get by with static images, but the images should probably be high quality and detailed. A turn-based game is unique in that the programming is all about statistics of moves and characters which I find enjoyable, so right now I'm leaning towards turn-based.
What do you think is the best choice for me? Or... what are some other beginner friendly options for game genres that I'm not thinking of?