Hey,
I have an idea which seems pretty unconventionally for MMO games: allow players to trade in-game goods for real money.
Key points looks pretty simple:
- (!) I'm talking here only about game design itself, not about legal issues (FYI: theoretically it's possible because, at least, guys from Entropia Universe are doing the same things and seems they don't have legal issues)
- players can trade in-game goods between themselves for real money
- the game does not sell anything by itself (e.g., no cash-shops and so on)
- the game itself become a kind of marketplace (e.g., a kind of eBay)
- the game is taking some fees from each trade
- the game protects the trades from cheating
It will not be able to turn into P2W, as I see, just because ANY in-game goods/gears need to be earned with in-game methods. So, no items/gold/etc will be inserted into the game from nothing (as it happens with cash-shops).
What do you think about such money mechanic?
What issues do you see for in-game economy?
Should such game try to make any protection from out-of-game trading between players? If so, which ways do you see to detect such things?
Again, I'm not talking here about possible real-world legal issues and so on – only about in-game things as economy, gameplay, etc