This has been a particular source of annoyance and frustration for me since I first decided I wanted to make a game myself. While I more or less have all the tools needed to make every other instance of the game (Paint.net for sprites and animations, Gamemaker Studio for the coding, FL Studio 12 for the music, so on so forth,) I'm utterly clueless as to how I'm supposed to get the sound effects I need for the game.
Now, quick research I've done in my spare time have potentially revealed a total of two options, though I'm clueless as to which one is better.
1. Go Foley.
Basically, buy an actual mic set that can do this, download some audio editing programs, and go smash some vegetables outside. While it sounds fun and all, there's a huge potential for it to be far more costly then I want it too. The mics required probably cost a few hundred just on their own, and I'm reluctant to do that.
2. Sift around for sound effects.
This one is probably a bit easier. Just look around the internet and download sound effects, splice them together, edit them, etc.
3. Take a third option!
Maybe I'm completely wrong and ALL of those two options suck!
That's, ultimately, where everyone else comes in. I need assistance.