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[Steam] In Space - Demo - Top-down shooter game

Started by October 22, 2016 09:32 PM
2 comments, last by mawigator 8 years, 1 month ago
Hi everyone, my name is Andy!
Me and my friends are developing a trashy topdown shooter game that is called In Space!
We are now trying to get our game on Steam through Greenlight and we would appreciate if you could leave us any feedback. http://steamcommunity.com/sharedfiles/filedetails/?id=771576686
We would also like you to download our demo here! http://www.mediafire.com/file/az4f86i8cj5rlml/InSpaceDemo_20161018.exe

Please let us know what you think about it.
We hope you'll enjoy it!

Andy

Maybe you should have stated that the game was in the Greenlight process in the title.

Developer with a bit of Kickstarter and business experience.

YouTube Channel: Hostile Viking Studio
Twitter: @Precursors_Dawn

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Do you have some thing that would set it apart from the otter shooters on steam, maybe tell us what you have planed?

Quite nice so far. It has a potential. So what I noticed and disliked:

Visuals lacks lightning model (objects don't look immersed - main character is too bright, environment shall cast shadows / make units darker/lighter, many objects do not have shadows at all, maybe add some sort of antialiasing; there are no lightning effects to the sourroundig during explosions). Collisions can make you stuck (even on the first room). I may shoot most of the enemies before they see me, this make game a little static. I would add more enemies, maybe less powerful but make game more dynamic. Add more SFXs to the game. Some in game actions ends abruptly, there is no inertia in game - eg. enemy explodes, camera shakes, and then it stops at the end of the animation, add some inertia into it, soft the movement. Also explosions seems to not affect the player movement. The player is sliding on the ground during walk and there are noticeable slowdowns (however I play on wine on MacOSX, so it may be side effect of this). In the trailer there is a different version shown (hard shadows)?! And there are no sfxs in the trailer. I would add some background story to the trailer at least, make some plot to identify with.

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