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Books covering Quake game engine

Started by October 13, 2016 08:53 PM
2 comments, last by Eulagrief 8 years ago

I was wondering if there is a book that covers Quake one game engine? I have seen few articles that covers the code, and I was also following along with HandmadeQuake project. But I'm interested in professional complete analysis and break down of the code.

I would love to read a book that covers a commercial open source game engines.

Thanks in advance.

No books I'm aware of. The best analysis, but it's really quite high-level, is Fabien Sanglard's at http://fabiensanglard.net/quakeSource/

There was a thriving community around this engine years ago but it seems more-or-less dead now.

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

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Michael Abrash graphics programming covers a bit of quake. But most comments are from quake 2 and quake 3.

Just to make this question all linktastic and stuff, for drop-in googlers, Michael Abrash's Graphics Programming Black Book is hosted on this very site at http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/graphics-programming-black-book-r1698 and has a few quake specific chapters (but we already knew that).

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