Hello,
I am currently working on a custom engine that is c++ based. For now, I am trying to do an integration of Lua into the engine. I have read the forum of the pros and cons, the logic behind Lua and c++ engine (low level scripting or high level scripting).
I still have doubts whether should I bind game math library (GLM;vector3d etc....) into Lua as well.
Currently, the LUA script controls how the AI reacts and the control setup for the player. (WASD for movement etc).
The game is focusing on FPS.