I've decided to break away from norms and make my health system in my game something I would like to see in a game. I want to see if the idea is good so critique is my best friend right now. Here we go!
The game is Asymmetric and the characters have regenerating health. The health regenerate at a random time and gives you random amounts of health back. The max time frame to wait for health to restore is about 20 seconds and the maximum health you could potential get is 3 health points when the regen timer finishes it's cycle. This means the slowest a character could heal is 3 health points a minute. There is finally a hidden mechanic I like to call "tenaciousness health". Even when the character's health bar reaches zero they can still keep fighting however special conditions are applied and a Red skull appear where the health bars are. Their tenaciousness health will regenerate and take damage in the back ground.
These special conditions are very special, so here are two of them for 2 different characters. The character Ys will be easier to knock over, a bit slower, his attack will be weaker, and finally he will be stun by attack longer, however his tenaciousness health regenerate fast. Like all characters when his regular health reaches zero there is a 15% chance any attack could insta kill and he must be allowed time to regenerate his regular health and tenaciousness health. His tenaciousness is only 10 points and once that runs out there is a 85% chance any attack will kill him. Powerful attack with damage at 6 and above will take away 1 tenaciousness health point but attacks with damage below does triple damage to his tenaciousness health when the special condition apply. His tenaciousness health and regular oscillate between being heal. When he is not in a critical state he will sometimes be able to take only 1 regular health point of damage from strong attacks as long as he has one tenaciousness health point. The damage will sometime affect mostly his tenaciousness health. Ys must be careful with enemies with combo attacks and cluster bullet storm attacks or he will fall fast. Ys is used to parrying projectiles but his overall block power is weak. One projectile slipping through his parry could be fatal.
The character Cy will lose the ability to parry, and finally she will be stun by attack longer. Her tenaciousness health regenerate slow but it never goes down until her regular health is complete gone. Like all characters when her regular health reaches zero there is a 15% chance any attack could insta kill and she must be allowed time to regenerate her regular health and tenaciousness health. Her tenaciousness is the same as her regular health which is about 20 points and once that runs out there is a 75% chance any attack will kill her. Powerful attack with damage at 6 and above will take away regular tenaciousness health point and sometimes regardless of being blocked but attacks with damage below this does 1 damage to her tenaciousness health and she can sometimes gain invincibility frames to any attack except super powerful attack at 9 and above. when the special condition apply. Cy regular health must be completely gone before her tenaciousness health starts deteriorating. Cy must avoid heavy attack instead of blocking them after she is in critical state or she will fall. Her blocking is very tough and hard to get through even with powerful attack but it won't matter with heavy attack in the critical state.
So any questions? Any improvement? Any feeling regarding my idea?