Im confused..
Consider a robot with a constant punch force. (an actual punch, fist to the face)
The damage, simplifying, would be based on the arm weight x speed.
But speed would be, simplifying, Force / arm weight..
So..doesnt matter the weight, cause its the force ruling everything..Force is the damage regardless of weight :
slower + heavier == faster + lighter, pretty obvious since f = m.a, this is actually intuitive to me
What is not obvious is, the faster the punch the better (harder to avoid), since the force is constant, you would always prefer a lighter arm..that doesnt make sense.. Its more intuitive to want a heavier arm for a strong punsh.. But to keep speed youd need more force...but if you will have more force, and force rules everything, youd keep it lighter @.@
In real life, Im pretty sure a robot arm with a supper engine, but made of plastic, wouldnt do much damage
So what Im not taking into account here, what would make heavier better withouth altering force?
Weight is not really important then?
Im getting that the force an object keep when put in motion (momentum?) is not what gives impact damage? A plastic punch would probably just bend elasticaly and not do anything to an iron target...
So the most destructive punch ever, wouldnt be necessarily from a heavy arm, but from a fast and very hard metal? Is that correct?
Not interested in deep maths, just the superficial logic, so I can make some design choices on a robots game.
Say I want to modify an robot to have a stronger punch, what would I do?