Hi, I'm the developer of SGScript and I just wanted to let you know that I've been working on the project all this time, and there have been lots of improvements since my previous post.
Today I have released SGScript 1.4.0. Some highlights from the Change Log since 0.9.5:
- added class syntax
- added 'defer' keyword (moves statement to end of block, 2+ statements are executed in opposite order)
- SGSON serialization (JSON-like, with function syntax)
- added coroutines, thread syntax and API (thread, subthread, sync, race, end_on)
- added map literal (map{ [5] = true })
- symbol (named persistent variable) & coroutine serialization
- null-coalescing operators (??, ??=)
- single header implementation
Some useful links:
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Now that that's out of the way, I have a question:
Seeing as many people these days don't make their own engines, is there any popular small to medium-sized open-source engine that you use for which you'd like to use a scripting language like this one?