i'm currently adding quest generator #24 to Caveman 3.0 (FPSRPG / person sim hybrid - stone age setting).
the quest: defend a herd of scared animals from hunters.
current behavior:
player goes to where herd is.
herd spawns.
player must wait for hunters to show up.
herd probably wanders off before hunters arrive.
if player leaves area: quest failure.
hunters later show up, and attack player for being there and interfering with their hunt.
i don't have any turn key AI that will make a critter just hang out in a specific area, except for "defend location" AI which would attack anything nearby including the player. i could always code some up right quick, but setting the herd to use it might be a bit of work, it would require modding the spawn code.
i could spawn both the herd and hunters when the player arrives at the scene and say they arrive just as the hunt is about to begin... somewhat contrived?
suggestions?
wait for the hunters can be either challenging (when in a remote area) or boring - IE the fact that you have to wait. but you can always accelerate time. and you can always craft something or learn a skill while you wait.
the hunters are set to spawn:
' 12 in 1000000 per sec = 23.1 hrs on avg