Guys, I exported an animation from blender to .dae and when I try to load it with assimp in my game, a small area around the hand seems distorted. I used assimp viewer and a bunch of other viewers to make sure that the problem is not in my code. It's always the same messed up animation. It works perfectly fine in blender, but when I export it, it's messed up. This is the most persistent problem I've ever encountered. Several days passed, I tried so many things, still no progress. Any ideas?
(click on pic )
[attachment=33102:lefthandmessedup1.gif]
EDIT: Someone said that it's because the animation is complicated ( inverse kinematics and stuff ) and assimp can't read some additional transformation tags in the collada file. And I can't use .fbx because assimp doesn't read any .fbx files.