All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
18
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Math and Physics
Advertisement
Converting world rotation to body rotation
Math and Physics
Programming
Started by
JB3DG
August 22, 2016 08:51 AM
9
comments, last by
JB3DG
8 years, 5 months ago
Prev
1
2
(current)
JB3DG
Author
452
August 30, 2016 07:17 PM
Thanks a bunch. Apologies for the misunderstanding.
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Adding Support for Custom Literal Constants
AngelCode
How to Handle Complex Side Effects and Event Sequencing in a Turn-Based Game Like XCOM?
General and Gameplay Programming
click and drag sprite
For Beginners
PGS solver implementation problems
Math and Physics
How to Resolve This Normal Issue?
Graphics and GPU Programming
Advertisement
Recommended Tutorials
The Machinery Game Engine Creation Graphs
Engines and Middleware
The Art of Enemy Design in Zelda: A Link to the Past
Game Design and Theory
3 Steps to Mastering Your Game
Business and Law
Breaking Out of Breakout
Game Design and Theory
Efficient Art Production: Theory and Practice
Visual Arts
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top