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Week of Awesome IV - The after party/judging thread

Started by
125 comments, last by rodolfodth 7 years, 10 months ago

I have a question for my fellow participants:

What are you happiest about regarding your part in the competition? (Bearing in mind that the judging isn't yet in.) This could be anything--a social matter (such as getting to work with a particular person), a feature that you successfully implemented, a game-design choice that you feel worked very well, a terrible bug that you managed to squash, etc.


Compared to last year I am just happy that I got a game in at all. Actually I am pleased with my take on the themes; I spent the entirety of the Monday just trying to come up with ideas for games against the 4 themes, so it certainly wasn't just a flash of inspiration. I know that if I don't come up with an idea that I'm 100% behind then it will be difficult to commit a week of my life to it. Now, whether the judges will like my take on the themes or not remains to be seen.

As far as I can think right now, my game (Gamut of Blob) is the only entry to tackle both the gameplay themes (shadows and evolution) - I do apologize if I am forgetting somebody's game here. But maybe that'll set my game apart in some small way? Or maybe it was a risky decision? In any case I think it's an interesting mix and I am happy with how they turned out.

I actually liked your game a lot and I think if you add a few more levels to the game you could easily put this on a phone or PC to be played by people :)

Worked on titles: CMR:DiRT2, DiRT 3, DiRT: Showdown, GRID 2, theHunter, theHunter: Primal, Mad Max, Watch Dogs: Legion

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I actually liked your game a lot and I think if you add a few more levels to the game you could easily put this on a phone or PC to be played by people :)

I might suggest a few tweaks and bits of polish (as I think that I did in my review of the game), but overall I agree: I could see Gamut of Blob being released, especially on a mobile platform.

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

So... what's the plan then?

Ok folks, i appalogize about the delay, but we are finally finished with judging! I'm releasing scores, and each judge's feedback well be released shortly afterwards.

as for results:

EJxIgHE.png

The full breakdown can be found here: https://docs.google.com/spreadsheets/d/18Ss0zP7Qo_e2tfAY57aIJCnOms6nt7Vv3Sum8wI1wAs/edit?usp=sharing

remember that this year we take only the top 3 scores in each category for averaging. As i am inelegable for winning prizes, my prize(NeonLightGames) well be shifted down to the next person in line.

Our prize winners in order:


1. dmatter
2. Stout Walrus
3. Slaughterhouse gaming corp
4. Unicore
5. New New Things
6. KodingKnights
6. Thaumaturge
7. Grey Army

6th place had a tie, so i will give you both 6th place prize. good work to all teams that participated!!

Onto each judge's reviews:

slicer4ever: http://www.gamedev.net/blog/1587/entry-2262226-woa-iv-my-results/

Bacterius: http://www.gamedev.net/blog/2239/entry-2262229-woa-iv-judging-feedback/
JoshP: http://www.gamedev.net/topic/681331-week-of-awesome-iv-the-after-partyjudging-thread/?view=findpost&p=5308249
NightCreature:
[spoiler]
Not every game received feedback, you can find his worksheet here: https://onedrive.live.com/view.aspx?resid=C2B581FC162D438!344070&ithint=file%2cxlsx&app=Excel&authkey=!AMsUuXC6oOU3vFw
WoA IV Scoresheet.

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Team: 7 day masochists
Game: nameless
Thoughts:
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Good try but because I couldn’t make it past the first room I can't really give this more points than it got. It’s a shame you guys ran into merge problems at the end beause I think the game could have been fun to play, if only I could kill the zombies and not get stuck when I die.

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Team: Aletheia Game Studio
Game: Resurrex
Thoughts:
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I can see where this game is going, on note on distribution supply less executables next time, I was playing the non final version and that game wasn’t finished. I loved the intro sequence to the game it sets the story of the game.
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Team: dmatter
Game: Gamut of Blob
Download: https://drive.google.com/file/d/0ByC640XVJpKJN1Nhb045MTZBMWc/view?usp=sharing
Members: dmatter
Tech:

Thoughts:
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Complete game, I like the puzzles they are quite hard and for a week of time you added a fair amount of levels to the game. With a bit of work and a few more levels perhaps this I could see this game in an app store somewhere.

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Team: Frango Digital
Game: Labrat
Download: http://frangodigital.itch.io/lab-rat
Members: devn00b

Thoughts:
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I see no player to control even when I turn on the lights. Cant really play the game as I don’t know where I am in the level, managed to pick up a battery but that was more luck than anything else.
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Team: mousetail
Game: Undead Evolution
Download: http://www.gamedev.net/index.php?app=core&module=attach&section=attach&attach_id=32967
Members: mousetail

Thoughts:
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This game Has me wondering what is the point what is my end goal I am supposed to reach. Found a crash in the game when upgrading the health of a towns person. Overall this game is fun but I think it should get a bit more love, if it gets that I can see this game being released too.
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Team: Neon Light Games
Game: Relic Hunter
Download: https://drive.google.com/file/d/0B7OCTMofiWbhOTNORThvZ2Iyc1U/view?usp=sharing
Members: slicer4ever
Tech: C++, self built engine

Thoughts:
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Cant controll menu with controller sadly - 1. Contoller doesn’t work at all atleast not xinput. Good game shows a lot of polish in the art work and is pretty difficult too.
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Team: New New Things
Game: Forbidden City
Download: http://www.georg-rottensteiner.de/files/ForbiddenCity.zip
Members: Endurion
Tech: Self built, based on DirectX8, DirectInput, DirectSound (the "Xtreme" engine)

Thoughts:
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Like this game a lot, has me wondering what I come up against at each corner of the maze. Would have prpobably made the character rotate/move a bit faster but that’s it.
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Team: SilviuShader
Game: Snake Undead
Download: https://1drv.ms/u/s!AjPyTC_8mu6ciNk1rVDhGayymPhfiA
Members: SilviuShader
Tech: C++, self built engine

Thoughts:
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Nice change on the snake clone, simple game play that works, I was glad I found out you could steer with the camera because I was getting nauseas from the parralax before that.
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Team: Stout Walrus
Game: Stellar Salvager
Download: https://www.dropbox.com/s/r3gkhypzxikeqex/StellarSalvager_1.0.zip?dl=0
Members: ArThor
Tech: C#, self built engine

Thoughts:
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Nice spin on the themes, not what I expected to see with the themes that were there well done. I like being surprised by a game and this one definitly did that. The graphics in this game were really good to and I like that small and fast tutorial that gets you playing fast. The only minus I would add is that this game probably needs controller support.
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Team: Unicore
Game: Prometheus
Download: https://drive.google.com/file/d/0B1nSU4JSGSWiNWo0SHBtcWh2eHM/view?usp=sharing
Members: Orymus3
Instructions: http://www.gamedev.net/blog/2219/entry-2262184-build-instructions/
Tech: Unity

Thoughts:
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Crazy tower defense game
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[/spoiler]

Please give another day or so for all the feedback to be posted! I'd also like to thank our judging team this year for once again giving their time to look over and review everyone's game's.

I well be contacting our winners shortly.

P.S.: please remember that we use http://www.gamedev.net/blog/2108/entry-2261430-ecks-unofficial-judging-officially-explained/ eck's scale for helping us determine point distribution!

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Whew! And that's the judging in! And I placed--sixth, but nevertheless in the placing! ^_^

I'll confess that I'm disappointed in my performance, but it gives me somewhat to think on going forward. I intend to take a little time to digest the results--and to read the upcoming feedback posts--after which I want to write up a post-mortem.

My thanks to all of the judges, both for scoring and for feedback given! ^_^

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

Wow - JoshP REALLY hated my game! Makes me wonder if he reviewed the final version or the first demo that was included in the archive the first time... It will be very interresting to read his review.

Congratulations to all the worthy winners! The final list corresponds quite well with my own favorites.

A special thanks to the judges for their efforts.

Now - back to playing Dark Souls :-)

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights

Wow - JoshP REALLY hated my game! Makes me wonder if he reviewed the final version or the first demo that was included in the archive the first time... It will be very interresting to read his review.


I'm fairly certain he did, as he responded when i had said that your game link was incorrect.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.
Neat! Thanks to all the judges for their hard work and to all contestants for their particpance. It's been a blast again :)

And a big congrats to dmatter, it's a really really good game and well earned!
Polish 'er up, add lots more stages and get rich, mate :)

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

Gratz all!
Thanks Judges, I know this is painful at times :)
4th... again... and only because slicer stepped down argh!
Next year I'll make top 3 :P

I'm very pleased with the scoring our game got! I'm also very satisfied with the amount we were able to accomplish, and don't think I could've pulled off much better.

While we only got 7th place, it's obvious that our game wasn't scored badly (we got excellent scores), just that other competitors' games were slightly better.

Next year I'll know where to invest more effort: sabotage. :lol:

Thanks for the enjoyable competition, slicer, and thanks for the judging effort, monsieur judges!

Having judged last year, I know that judging can be just as exhausting as actually competing.

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