Week Of Awesome IV - The Competition Thread
That little green thing is the main protagonist:
Aaw, they're kinda cute! ^_^
Tomorrow i can try on a different pc with nvidia card, unfortunately it's a bit past my bed time and their's a few things i'm trying to finish up.
Thank you--I appreciate that. ^_^
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan
I've also deceided to try my hand at throwing something together, so this is my work for today :), anyway i really need to hit the sack for tomorrow. good luck to everyone whom is still toiling into the night(or maybe it's a fresh morning for some)!
Finally recovered my work!
Check some more details, and I'll be the mechanics of the player tomorrow.
Boring obligatory post ...
http://aletheiagamestudio.com/day-2-organization-and-bugs/
Why do these things make me so grumpy and tired? Oh yeah I've been looking at the computer screen since 7:15 am EST and now it is 11:30pm.
Progress not going as well as I'd hoped. Threw together a mock-up to keep myself motivated. I think I'm happy with the sprites.
WoA day2 journal: http://www.gamedev.net/blog/2080/entry-2262112-woa-day2/
Sorry I was late i fell sleep before i can publish it :D
Blog: HG3D Graphics
Sorry I was late, I had to drug IYP to sleep before I could publish it.
Sorry I was late i fell sleep before i can publish it :D
Perhaps it's worth closing up a little earlier then--or refusing food and drink offered by Servant. :P
I made a short video, i found a slight hill and you can really see how the blackness shows as i move back and forth there(then i got attacked). It also makes finding walls a bit difficult, it's kindof like the light isn't exactly on you.
I think that I might have an idea as to where the problem lies: My shaders take their colour from the given vertices. However, the environment--being a quick test-room--has no vertex-colours, nor a material to specify that they should be used. It may be that some cards--my own presumably included--deal with this by providing the colour white, while other cards--yours included, I imagine--do... well, something else. This seems to be borne out by the fact that the player's arms and the enemies--which should have vertex-colours--appear to be correctly rendered.
If so, then the problem should disappear when I create some proper environments.
(Having seen it in the video that you posted, I am now somewhat tempted to go with a blue colour-scheme for the environments, rather than the white that I previously had in mind...)
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan