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Flexible vertex format in D3D

Started by January 20, 2000 11:48 AM
-1 comments, last by Goodlife 25 years, 1 month ago
Howdy, all-- Anyone know much about the flexible vertex format in direct3d? I want to attach more than one set of texture coordinates to each vertex, but I can''t seem to make it work. Any help would be appreciated.
-- Goodlife-----------------------------Those whom the gods would destroy, they first drive mad.--DirectX design team official motto

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