add a simple 2d plane and make it have a gradient alpha, will look much better and give you control of how it looks.
Help me decide - shadow under hood/cowl or not?
The question for me is: what is the effect you are going for?
Should this be an eerie, faceless character that looks scary? Shadow his face, Imperator style.
Should it be a cheery player character, evoking a positive emotional response from the player? Maybe go easy on the shadows and make sure the player can still see the face.
Faceless character = evil, badass, scary (Think the Imperator or Judge Dredd... it can also be used for a "good guy", as long as its a badass good guy)
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