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Simple RTS

Started by June 11, 2016 06:23 PM
10 comments, last by WoopsASword 8 years, 6 months ago

The key to creating ANYTHING of value that requires you to learn and also product more than you can do yourself in a reasonable time frame is ... find other like-minded individuals and form relationships with them (some will be very short, some may be lifelong).

Some random ideas ... find or create a meetup group ... go to the local college/community college ... go browse the gamedev.net "Forum -> Community -> Hobby Project Classifieds".

Don't start by trying to find the 1 or 2 people, or the 1 or 2 projects that you are going to commit to for the next few years and deliver your opus.

Start by trying to find the first 1 or 2 people or the first 1 or 2 projects that you can contribute to, have fun doing it, help them, and help yourself in the process. Mutual benefit and enjoyment ... those are the goals to start with. And yes, projects that die in 2 weeks, or struggle for months but deliver nothing are NOT fun ... but projects that make a little progress over 6 months, generate a demo that sucks initially and then sucks a less after a few more months ... before people move on to better things ... isn't worthless. Its the experience that counts.

And while I'm not going to tell you to give away all your ideas and creations for free to whoever wants them ... I am going to suggest you think of some (not all) of your work as work you do just to learn, not to earn ... like coursework in school ... don't expect anything but knowledge in return.

The other important thing ... don't look for people just like yourself ... and don't look for people you don't understand at all ... look for people you can talk to, chat with, work with ... but at the end of the month, each of you is adding some value to the whole.

Good luck and godspeed.

You can try engines like unreal, cryengine or blender.

If you are not interested in programming at all I won't recommend you to learn how to.

First of all you should be familiar with 3D AND 2D graphics. As a modeler you'll do the graphics and these contain not only simple models, but animations, textures, skyboxes, normal textures, etc.

Edit: Gian-retro posted a free RTS engine, defenitly check it out.

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