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Go-inspired features in Angelscript

Started by May 30, 2016 09:21 AM
9 comments, last by WitchLord 8 years, 5 months ago

Ah, I missed the : before the =. :blink:

However, this just makes me more convinced that 'a := 0' would be a source for more bugs than 'auto a = 0'. The version with := simply doesn't stand out at a quick glance of the code.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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