There have been write-ups of world sizes.
WoW is currently on the order of 60 square miles of actual content. Most of the older areas are vacant ghost-towns, content that is no longer played even though they have millions of people.
WoW's problems aren't world size. Its that they made it a theme park MMO, you go from one area to the next as you progress. There is no reason to return once you are a higher level. Ultima Online doesn't suffer from this.
Yes, current MMO games couldn't deal with a larger world. I am not thinking of current game worlds but what will come next. Go play a game called Wurm Online, it is a huge world compared to most MMO's, and the game works just fine. The game you play and seem to think of are cookie cutter games, no imagination or creativity. They are designed with a treadmill mentality so you will play the game as long as possible. You level up, need more gear so you do quests for gear. On and on and on, insanity.
The reason i was asking about world size, is that if you combine multiple gameplay features, throw out End Game, and give players a reason to take part in the game world, not just walk through it. Have a capital city where players start, multiple large and small towns spread through out the game, allowing players to build around current towns, setting up shop, homes, business's, and exploring the vast unexplored area's for hidden temples, resources to be claimed and refined. Then you pay merchants and/or caravans to spread the word of your supply and charge to delivery.
So you only have to develop a number of area's and let the players create as they go, similar to an RTS like Stronghold, play it like an RPG like Skyrim, have an economy like The Guild II: Renaissance.
Yikes, sorry for all this.
I am working on a research project how MMO's have a shortened lifespan, what the cause is, and how to fix it in future games. I have studied game design and MMO's specifically, since UO to Black Desert Online. So I apologize.
Yes a large "theme park" MMO would be expensive, and a large "sandbox" MMO would be boring. But combine them somewhat, add RPG and RTS features and it would work.
Thanks for the information.