Hi!
I am willing to do some sort of surface deformation approximations in Blender Game Engine, but I am not sure how. I don't know what maths are there involved for vertex movement depending on collision. I'm also not sure how collision callbacks work in Bullet/BGE and how to access them. Lastly, I want a low-resolution base mesh(with rigidbody physics) to deform by itself and also send collision data to the no-collision children visual mesh and deform it(with some approximations and random values for nicer effects). Oh, and I also want to know how to simulate elasticity(and moment when it gets broken and the vertex isn't returning to it's base stage any more), stiffness and other factors of materials aswell as some examples for different materials.
Thank you!:)