Options 2 and 3 are bound to be very wonky. I recommend option 1. It's true that quick double-tap will result in a smaller jump (personally I'd leave this as it gives the player more control and they will quickly learn the difference). However if this bothers you, you can try "caching" the double jump command when it's pressed early, and only actually executing it at the apex of the jump.
What physics mechanism do you apply for double-jumps?
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