Hi,
For a theory based idea for a mmo crafting system, trying to allow player generated content into crafting.
When a blacksmith creates a weapon they can choose what type of model/skin to apply to fit that type of weapon.
Vetoed artists (approved artists, if they supply penis swords, their permissions can be revoked), can charge real money for models of weapons, so a blacksmith might want a certain theme with their crafted item or someone might want a one of a kind weapon. (can be used for other crafting, swords is an example, but it could be anything from swords to furniture)
Now the issue is I wanted to talk about it, a blacksmith buys a highly detailed model, but they don't put it on one of a kind weapon, they instead put it on a basic sword, that they supply for a cheap rate to every new adventurers.
Now they brought the model, its theirs to do as they please with (assuming the artist has given permission.), so in that regard its okay but in terms of the game does it break it to much? potentially having every player walking around with legendary looking weapons.
One solution that just occurred to me, is checking how detailed the model is, applying a rating it to, and then the ingredients used have to have a higher rating then the model, or you can't apply it, and are stuck using a default model or another model you own that's rated lower.
Any suggestions for how this could work? or if you don't think it would work.