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need help for board games.

Started by April 04, 2016 08:29 AM
2 comments, last by vasanthfriend 8 years, 10 months ago

Hi All,

I have an idea for a board game like Chess.

But I am in confused state which game engine i can choose to program with complex logic.

Unity? Unreal? yoyo games?

I am in software programming for nearly a decade but ultra new to game programming.

Please help.

First let's try to clear a possible confusion: In the world of board-game programming the word "engine" usually refers to the AI part of the game. The visualization part is called the "GUI".

It took a long time for chess programmers to learn that it was best to separate the engine and the GUI, but you can learn from their experience. These days they run as separate processes that communicate via a pipe. The communication between the GUI and the engine usually happens using one of two text protocols: UCI or Winboard. You can also look at what go engines use, which is called GTP. I suggest you take inspiration from these protocols and then come up with one for your game.

Programming the engine is something that you probably have to do from scratch. But there is a lot of information on how to do it in places like the Chess Programming Wiki, and I have quite a bit of experience too, so you can ask here. Programming the GUI is where perhaps a game engine like Unity could help, depending on how fancy you want your graphics to be.

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Thanks Alvaro.

I have tried the code of game logic in Python. It looks good.

Since it is like Chess, the script/ code will have more and more lines. I am interested to know which game engine will be more helpful for me to write complex logic scripts so that I can start from there.

And, I plan to bring this board game for mobile too.

Hi,

I have completed an implementation of my board game using Pygame.

Now I need to add 2D or 3D GUI and need to link the python/pygame scripts with the GUI.

Can anyone help on where can i start?

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