So I'm writing an adventure game for DOS, don't ask why, its because I like to torture myself. I'm working on pathfinding and I need a way to figure out if a point is in a convex quad, but here's the catch: processors prior to the 486dx which my game targets (specifically a 286 or 386sx) had no builtin floating point support, this makes anything using floating point extremely slow, unfortunately most of the algorithms I've seen use floating point. Any know how I might do this?
EDIT: I should mention that this is all using 2D co-ordinates.