Hi, all.
There is an object which is controlled with applyCentralForce.
All parameters like setFriction, setRollingFriction, setRestitution, setDamping are defined by default (thus, I changed nothing).
Except for setAngularFactor, I setted up it like vec(0, 0, 0);
My problem is when I want to turn the moving object, I'm facing with skid. It looks like a car skid.
Is it possible to add drag force or minimize skid?
Or is there another way to compensate for centrifugal force?
Please, guys, advice me how I can avoid this trouble. Thanks.
[Bullet] Drag force (skid coef)
static and kinetic friction:
https://en.wikipedia.org/wiki/Friction#Static_friction
centrifugal force:
https://en.wikipedia.org/wiki/Centrifugal_force
acceleration in circular motion:
https://en.wikipedia.org/wiki/Acceleration#Tangential_and_centripetal_acceleration
centripetal acceleration:
https://en.wikipedia.org/wiki/Centripetal_force
physics by Tipler. get the biggest baddest latest edition. looks to be 6th edition in 3 volumes - double check to be sure.
vol 1:
vol 2:
vol 3:
engineering mechanics statics and dynamics by Hibbler:
http://www.amazon.com/Engineering-Mechanics-Statics-Dynamics-Edition/dp/0133915425
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