so i'm testing the quest generators in Caveman 3.0, and its going pretty well, then i come to that darned MOVE_TO location quest, where the location is a legendary treasure.
in our last episode with this quest (so to speak), i ended up showing the general location on the maps, and placing the treasure just beyond visual range, requiring a limited search. the player arrives at the general area, the treasure (and perhaps a guard) spawn, and the quest ends.
only problem is, the treasure is in the form of dropped inventory items, which also appear on the maps. which makes finding it not much of a challenge, needless to say.
so now i'm thinking the thing to do generate and save the treasure location when i generate the general location, and when they get close to the treasure location, then show a message "you found the treasure!" and spawn the treasure. the other alternative is to somehow flag the treasure as "don't show on maps", and modify the maps to use that flag.
they still have to search. but the treasure won't show on the maps til they find it. the downside is a message and spawn is somewhat contrived, depending on the range of the spawn from the player. i guess if i place the treasure far enough from the general location, and spawn it far enough away from the player, it wouldn't look that bad.
how does this sound? acceptable?
any suggestions?