I am trying to calculate angular deceleration of object caused by inertia, but I don't know. I have access to objects inertia and current angular velocity. How do I calculate angular deceleration?
Calculating angular deceleration
Uh... And what could cause angular deceleration?
Friction, drag, etc.
Can you give me equations for at least the 2 ones?:D
A set of useful formulas:
w = w0 + a * dt
w - angular velocity
a - angular acceleration
a = T / I
T - torque
I - moment of inertia
In 3d case, I would inertia tensor(matrix) and formula would be different, in physics engines it usually handled in a special way and inertia tensor is represented as vector.
the origin of the torque can be a force applied not directly to the center of mass of the body (suspension force, friction force, engine thrust and etc.)
T = F x R
F - force vector
R - is a vector from the center of mass to the point where force is applied
Hope this helps.
Yeah, but I need to find out not the accelerative, but deccelerative torque. A torque that resists turning.
Torque in opposite direction give you angular acceleration in opposite direction. The "a" in first formula can be negative.
Yeah, but I need to find out not the accelerative, but deccelerative torque. A torque that resists turning.
When? Under what circumstance do you want a deceleration? Is this just general damping, or like some kind of drag force? There's a lot of was to cause a deceleration ranging from very complicated to very simple, and which one gets picked depends on what is needed. So, what do you need, and why?