I made a few concepts about it:
[attachment=31079:1.jpg]
[attachment=31080:night.jpg]
I got some feedback from some of my friends and I decided to create something more towards the yellow and blue.. I'm still working on this, but just to give you an idea of how the wall and props style is changing, I'll post it..
[attachment=31083:5-7 WIP.jpg]
I got the idea I couldn't make a good concept of the game without deciding where to go with every asset. The previous ones look too empty as I was thinking mostly of how the game would look at the beginning of the level, while instead it should probably be half-way the playthrough in order to give a better idea.
So I started developing the turrets look and the one of the areas to defend. (there will be more than one)
I tried making some silhouettes and sketches of these buildings to protect.
[attachment=31081:focal points1.jpg]
My first concepts weren't very good as I struggle making things in isometric perspective, especially organic-looking ones like these..
[attachment=31082:focal points2.jpg]
I tried sketching them starting from a basic render created in Maya, there is definitely some improvement.
I would be very happy to hear any advice or feedback about what I created until now or the developing process I am following.