I was hoping for a simple graphic approach for a game, but as ever its a little trickier than that. I am wanting to make a variety of terrain from a purely top-down view, as apposed to some games that have a slight 'tilt' to the perspective to give a 3d perspective ... the reason for this is that the game would include making various vehicles, and being able to have them at any facing without needing a new sprite would be a great plus.
What I have in mind is something much like the Genesis version of Dune 2 and the likes of Battle Isles 2 & 3
(Although one is square-based and one hexed-based) I felt these provide attractive distinct map views and would certainly like to emulate that sort of style. Does anyone have any tips to this approach, how tricky is it to put together an effective looking tileset? Are there any free resources in this vain?
Thanks