Hey all,
I'm working on 3D collision detection between OBBs. Right now what I have is this:
[attachment=30872:Capture.JPG]
The contact points are being generated right (I think). But the impulses that are generated are really wonky. They are either too high or too low, and do not lead to the mesh stabilizing over time.
The collider can also sink through the floor some times, even though the contact points are generated.
What could be the cause of this?