Hello, Can someone explain me the math behind Glu.Unproject, just to know how it works and to get better in math for 3d games, Thanks
Math behind Glu.UnProject
The man page has a pretty comprehensive breakdown of the math, but in layman's terms, it converts the input points for window space to clip space using the viewport bounds, and then multiplies the resulting point by the inverse of the (model * projection) matrix.
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
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