So I am diving into networked multiplayer and am simply trying to get what the server does to show on the client. This sort of works but only when I move my mouse as I play....
The idea is I just send the servers gamestate over the network every frame at a fixed timestep at 60fps. I have my code uploaded to my github. Run the game first with the command "server" to start as a server then "client" to start it as a client. To build just run build.bat. It should build if you have VS 2015 community.
https://github.com/mojobojo/BrickBreaker/tree/master/src
Executable can be found here
https://github.com/mojobojo/BrickBreaker/tree/master/build