I want to learn all about game development on Unreal Engine 4 ?
It is generally easier to learn how to program first, and after you've got the fundamentals down then start applying your knowledge inside a game engine.
how long does it takes to practice game development ?
Honestly, to become a master at the craft, it takes about a decade.
Learning the syntax of the language only takes a few weeks. This takes reading a good book on the subject, or a few web tutorials.
Learning the common function calls and how to use them takes about the same time. This is when many beginners say they have "learned to program".
Learning how to build whatever you want out of the parts available tends to take 2-4 years depending on how much you apply yourself. Often that is a degree in computer science. That's where most programmer students turn into entry level workers. 4 years of schooling and hobby work is enough to be a beginner in industry.
Learning the bigger patterns and practices take a few more years. These are usually spent as a junior developer, maybe the job title of Software Engineer I or Software Engineer II.
Mastering them to the point that you can figure out how to implement whatever anyone throws at you, that takes another 5 or so years of practice.
3D animation,game artist, programming,game designing
Those are five different careers. There was a time in the 1980s when a single individual would make the entire game, when graphics were a few squares on the screen, music was a few beeps, and game design was a few twists and turns on a level.
Those days are long past.
These days teams are much larger, and each role is filled with people who are skilled in their specific domain.
This is the online course I'm currently using. It'll cost you $15, but it seems to be thorough, and the instructor continues to update the course every week with more and more lessons. Now that Unreal 4 is free it's not too hard to begin learning it.
After that, make small applications and learn step by step.
When you believe you're reading to use an API or engine like UE4, you know your next step.
Crealysm game & engine development: http://www.crealysm.com
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I have other question can I learn game developement without a degree in computer science ? and give me other good game developement course if there are
and thank you ^^
This is the online course I'm currently using. It'll cost you $15, but it seems to be thorough, and the instructor continues to update the course every week with more and more lessons. Now that Unreal 4 is free it's not too hard to begin learning it.
Thank you bro ^ ^
I have other question can I learn game developement without a degree in computer science ?
That's a tricky question to answer.
Some people can. Some people cannot.
You didn't fill out your location in your user profile, so I don't know if you're in a well-educated tech hub or a remote location with few schools. The rules for the Bay Area, Seattle, Austin, and similar are different than the rules for locations where there are few tech companies and only one game studio exists.
All programmers are expected to learn on their own. There are many fields where continuous learning is a requirement. You shouldn't trust a doctor who hasn't kept current with medical journals and practices, you shouldn't trust a lawyer who hasn't kept current with new laws and precedents in their area, and you shouldn't trust a programmer who hasn't bothered to stay current on modern practices and techniques. It is something you are expected to do on your own for your entire career.
But does that mean the college degree is required? That depends on location.
One of several things that happen in a degree program is that you are required to study topics you may not find interesting or enjoyable. Left to their own devices there are topics that people would not study on their own, and that list varies from person to person. Perhaps you would never study computer theory, or compiler theory, or databases, or networking, or certain algorithms, or certain data structures, or certain logic topics, or certain math topics, unless the school required you to.
For programming as a career, in many regions of the world a degree is a critical filter to get past HR. There are still ways to get jobs in those parts of the world, but finding your job will be more difficult and you will likely get less pay or a lesser position than your degree-bearing peers.
If you live in a part of the world where programmers are well-educated, then yes, you should look for a degree. If you live in an area where that isn't the case, that's up to your situation and location.
Probably not for absolute beginners, but this is about as beginner friendly a tutorial series as you will find. It covers creating a 2D game in Unreal Engine using Blueprints.
In some ways, UE4 via blueprints might actually be a decent way of learning to program. But learning programming AND UE4 and Gamedev all at once, that's asking a lot of yourself.
UE4 is an amazing engine. The fact that it is free makes it easy to start learning. The answers you are getting here though are very true. Developing a game takes a tremendous amount of skills. The days of a coder and a graphix guy hammer out an amazing RPG or 3D game are long behind us. That being said.. It truely depends on your goals. Now if you want to start learning game development my strong recommendation is to grab a mobility development API. Something like Unity, also free, and tons of tutorials with a massive community. In Unity make a simple project (Myself I took one of the tutorials and just kept adding to it as I learned new things) and use that to develop your scripting skills and novice C++ skills.
It's great to see you not disheartened by the feedback. People are just being honest. Starting with a massive game engine like UE4 as a blossoming new game dev talent could lead you down a path of discouragement and disappointment. I have been doing game dev work since... well pre-2000. I have worked on pretty much every major engine out there and my work inside the indie game dev community has been so rewarding. I had the opportunity to work (unpaid just to be clear) with some triple A MMO devs as they were working through their games and it has been so rewarding. That is 16 years of amateur game development in a nutshell for me :) I have not released any commercial games. I have a few projects on the go at any given time. I have a corporation (registered with financials and everything omg!) and haven't seen a penny from game development. That being said, the journey you go on is up to you to find the rewards in.
You are doing the right thing. Ask questions, read but most importantly, do something. I have offered this advice to hundreds of people and I leave it with you as my closing remark...
"The difference between indie game developers who make it work and those who don't is 99% effort". Don't wait for someone to hand you a free MMO that you can release :) Any game is going to take hard work, money, and a whole lot of learning and compromise.
Good luck my friend!
Mark MacPherson
Flybynight Studios: Owner
Current Skillsets: Project Manager - Team Lead - Scripter - 2D Artwork - Basic 3D Modeller - Web Development - Marketing - Administration